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let enemies randomly respawn (with particle emitter animation of course).but keep track of all time deepest dungeon.weekly reset of deepest dungeon or progressively set back over time (to give new players a chance of getting there).physics based: player needs to push it to the stairs.On its back there was a list of names engraved." -> GuiContainer with player names To carry the heart of evil as deep into the dungeon as possible.Īnd wait. initially first safe room after other gameplay introduction ends ("The End") has the heart.needs to be placed in safe room on the shrine to be saved and get only be picked up there.put a "fake player" in the deepest dungeon (room next to safe room), you need to kill that player to enter the safe room and get the heart.the "heart of evil": an item that is carried deepper and deeper into the dungeon by players (presistently).make it possible to go back up (needs adjustments in wake function).destruction of dungeon when timeeater coundown passed (animate tiles do drop down).find fireball: make flamable stuff you need to break to reach the doors.find shield: more enemies running at you.when you find an item, make the level depending on that item:.increase hp/mana/damage automatically on level up, instead choose gameplay mechanic (shield damage, fireball bounces to other enemies, etc.).
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attack combo with second attack animation.use seeds as sharable "sessions" and saved games.trapdoors, random tiles change after standing on them too long, instant death.buggy animation when running into candlestands.idle narrative can overlap other narrative pieces.timeeater countdown and other cooldowns (shield, torch) don't stop when pausing the game.death animation doesn't trigger sometimes.you can kind of help me to keep it funded. That is the same address that sends the rewards, so. Just open an issue and If I like it (👍🏻 + 'cool-idea' label), you'll receive $5 in ETH (at the price in the moment I hit 👍🏻) at your Octobay ETH address.
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I pay $5 in ETH for cool ideas for the game. Play around (try to reach "The End") an tell me what you think and share ideas. I tried to learn game development and this is the result.
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